﻿using System.Drawing;
using WorldModels.Terrains;
using WorldModels.WorldModels;

namespace WorldGenerators.LevelGenerators
{
    public class SimpleLevelGenerator
    {
        public ILevelModel GenerateSurfaceModel(Size levelSize)
        {
            var model = new LevelModel(levelSize);
            for (int i = 0; i != levelSize.Width; ++i)
            {
                for (int j = 0; j != levelSize.Height; ++j)
                {
                    model.SetCell(Grass.Instance, i, j);
                }
            }
            return model;
        }
    }
}